Ender's Game Gift Edition: 1 Twarda oprawa – 26 września 2017
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Winner of the Hugo and Nebula AwardsFor the perfect holiday gift for the reader on your list, pick up this special gift edition of Orson Scott Card's Ender's Game one of the most beloved Science Fiction novels ever written. Andrew Ender Wiggin thinks he is playing computer simulated war games at the Battle School; he is, in fact, engaged in something far more desperate. Ender is the most talented result of Earth's desperate quest to create the military genius that the planet needs in its all-out war with an alien enemy. Is Ender the general Earth needs? The only way to find out is to throw the child into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.
But Ender is not the only result of the experiment. The war with the Formics has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series
Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series
Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston)
The Swarm /The Hive Ender novellas
A War of Gifts /First Meetings
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"Card has taken the venerable sf concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers -- a major sf novel by any reasonable standards." --Booklist"Card has done strong work before, but this could be the book to break him out of the pack." --New York Newsday "Ender's Game is an affecting novel." --New York Times Book Review "Card's latest novel is both a gripping tale of adventure in space and a scathing indictment of the militaristic mind." --Library Journal "A prize-winning novella has been transformed into an even more powerful book about war, that ranges in topic from reflex-training video games to combat between our inner- and other-directed selves....This book provides a harrowing look at the price we pay for trying to mold our posterity in our own aggressive image of what we believe is right." --The Christian Science Monitor "Ender's Game is a fast-paced action/adventure but it is also a book with deep and complex moral sensibilities. Card constructed the book so that layers fold with immaculate timing, transforming an almost juvenile adventure into a tragic tale of the destruction of the only other sentient species man had discovered in the universe." --Houston Post
Orson Scott Card is best known for his science fiction novel Ender's Game and its many sequels that expand the Ender Universe into the far future and the near past. Those books are organized into the Ender Saga, which chronicles the life of Ender Wiggin; the Shadow Series, which follows on the novel Ender's Shadow and is set on Earth; and the Formic Wars series, written with co-author Aaron Johnston, which tells of the terrible first contact between humans and the alien Buggers. Card has been a working writer since the 1970s. Beginning with dozens of plays and musical comedies produced in the 1960s and 70s, Card's first published fiction appeared in 1977--the short story Gert Fram in the July issue of The Ensign, and the novelette version of Ender's Game in the August issue of Analog. The novel-length version of Ender's Game, published in 1984 and continuously in print since then, became the basis of the 2013 film, starring Asa Butterfield, Harrison Ford, Ben Kingsley, Hailee Steinfeld, Viola Davis, and Abigail Breslin.Card was born in Washington state, and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he runs occasional writers' workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University. He is the author many science fiction and fantasy novels, including the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), and stand-alone novels like Pastwatch and Hart's Hope. He has collaborated with his daughter Emily Card on a manga series, Laddertop. He has also written contemporary thrillers like Empire and historical novels like the monumental Saints and the religious novels Sarah and Rachel and Leah. Card's work also includes the Mithermages books (Lost Gate, Gate Thief), contemporary magical fantasy for readers both young and old. Card lives in Greensboro, North Carolina, with his wife, Kristine Allen Card. He and Kristine are the parents of five children and several grandchildren.
- Wydawca : TOR BOOKS; Edycja Gift (26 września 2017)
- Język : Angielski
- Twarda oprawa : 256 str.
- ISBN-10 : 1250174465
- ISBN-13 : 978-1250174468
- Wymiary : 16.13 x 2.36 x 24.33 cm
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The characterisation of the book manages to be both simplistic, but at the same time deeply inconsistent. The children - and bear in mind this book deals largely with prepubescent-to-pubescent children - tend to near-robotic rationality, interspersed seemingly at random with sporadic outbreaks of normal childlike behaviour.
People are either monstrous, such as Peter, or Ender's various bullies, or they are saintly, like the much-persecuted Ender and his sister. The only middle ground is occupied by Ender's parents, who swiftly depart the scene in a display of too-convenient moral cowardice, and Ender's tutors, who's abuse and neglect of Ender is supposed to transform him into some sort of super-leader by isolating him from his peers and forcing him to develop his talents.
In reality, Ender is being saved by an extremely strong dose of author fiat, as actions which would actually stunt a child's intellectual development (stress hormones, social isolation and fatigue) somehow magically cause genius to sprout.
Frequent mention is made of Alexander, though the author's historical illiteracy is such that he does not appear to have actually read Arrian, appearing to not realise that Alexander was raised in an environment of immense wealth and privilege, amongst a cadre of young men he could trust deeply, while being closely tutored by the finest mind of his age, as opposed to being largely isolated from those he was supposed to lead, allowed no personal possessions, subject to harassment and violence and repeatedly subject to stress and fatigue.
The one similarity with Alexander shared by Ender is the weakness of his opponents: Ender seemingly being the only boy amongst his peers capable of adapting to zero-gravity fighting and optimising one's positioning around the mechanics of the game they play. It is perhaps unfair to criticise Scott Card on this, as he lived in an era before mass online gaming, and likely did not know exactly how efficient large groups of people given a competitive incentive are at developing novel ways of doing so.
Humanity's adversaries are inanely named "The buggers", a reference to their insectoid origins. This absurd title quite neatly destroys any menace or gravitas they might hold over the reader. The reasons for the conflict are expropriated from Joe Haldeman's Forever War: the hive mind species's inability to communicate with an individual, while the insectoid nature and the hive mind are taken from Heinlein's Starship Troopers (both dramatically superior books)
The books utterly break down in the last stage, as Ender begins to properly prepare for fighting the enemy proper. Scott Card's complete lack of knowledge of either the theory of zero-g combat nor the basics of air warfare is laid painfully bare for all to see. The reader winds up being told of Ender's genius, not shown it
The final setpiece degenerates into a farce, as Ender's genius for reading people's dishonesty suddenly fails him at the most convenient and implausible moment, and earth's greatest tactician defeats the buggers with a massed frontal assault with obsolete ships, breaking the enemy line by sheer force of deus ex machina to deliver their payload of doomsday weapons onto the enemy's homeworld, wiping out the bugger queen's who have been conveniently concentrated in one place, despite their knowing that humanity has literal planet-killing weapons on their warships.
The elongated epilogue and setup for the second novel is actually far more readable, and partly contribute to the book's second star.
The character of Ender is a bit overpowered. He's very strong for his size and super intelligent. He hardly ever fails and he makes enemies because he's so perfect. There is however a lot of depth in his character and he is clearly in pain. The novel lacks any good tension and the climax is a bit disappointing. For a book with so many accolades it fails to meet my expectation.
The fact that the character is so much younger in the book makes it more brutal and affecting as a 'what if'.
Apparently, Mr Card only wrote this one as a prequel; his original idea was 'Speaker for the Dead' (book 2).
The cast reading this is sterling, I simply adore Stefan Rudnicki's voice. Plus the late, great Harlan Ellison does a little bit.
It is a fascinating science fiction read, where the fate of the future is put in the hand of a super intelligent little boy. It is interesting the way you follow the main character- a little boy called Ender, through a few meagre years of military training in the form of games and sports while they groom him into their perfect weapon.
The ending, wow. I did not see that coming! Amazing book.
But what it does have going for it is a lot - the characters, save for Peter and Valentine, come across as real individuals with complex motivations. The children don't come across *as* children, but that's okay since it seems to be a conscious decision to treat them that way and fits entirely into the whole concept of the book. The plot, which time has rendered cliche, is well constructed and expertly executed. The main themes of the book - for example, the role of duty and the burden of informed consent are explored with considerable finesse. The book is in some ways an extended allegory of the Nietzschen concept of the Ubermensch, but deconstructed and inverted. In Ender's game, the Ubermensch isn't a product of his own transcendence of moral and societal conventions, but a product of the explicit engineering of the context in which he lives. Thus, he is a mix of nature, nurture, and the power of social context. None would be as effective without the others. It also hearkens back to the 'Great Men' theory, and reconciles both the classical and modern interpretations - yes, only a truly great person can shape history, but they only become that way through the explicit building of competence by a society that needs them to function as a tool. No-one attains significance in a vacuum. The experiences of Ender have deep implications for those who want to muse on the story once they're finished reading it.
Like the best kind of 'young adult' literature, Ender's Game is literature first and 'young adult' second. It doesn't patronise the reader, and leaves the critical and important themes as subtext without feeling the need to grab anyone by the brain and yell 'These are the things about the book you should be finding important!'. It's very highly recommended, but the poorly executed ending robs it of a fifth star. Consider it a 4.5 star book.